Ant Group's Robbyant has released LingBot-VLA 2.0, an open-source Vision-Language-Action (VLA) foundation model specifically engineered for robots. This release includes a technical report, an Apache-2.0 licensed codebase, and a 6 billion parameter checkpoint, aiming to bridge the gap between VLA models that perform well in laboratory settings and those that succeed in practical deployment. LingBot-VLA 2.0 enhances its predecessor by focusing on three key areas: improved generalization capabilities, an expanded action space for robots, and more sophisticated predictive dynamics modeling. LingBot-VLA 2.0 functions as a generalist robot policy, leveraging a vision-language backbone to interpret camera images and textual instructions, translating them into executable robot actions. The publicly available model, lingbot-vla-v2-6b, is a 6B parameter checkpoint that utilizes Qwen3-VL-4B-Instruct as its vision-language model backbone. Training is further refined through distillation from two teacher models: LingBot-Depth and DINO-Video. For inference, a single call takes approximately 130 milliseconds on an NVIDIA GeForce RTX 4090D, utilizing 10 denoising steps. The action expert component is built with a Mixture-of-Experts (MoE) architecture to facilitate scaling. The model's generalization is significantly supported by its extensive training data. The research team curated approximately 60,000 hours of pre-training data, comprising 50,000 hours of robot trajectories and 10,000 hours of egocentric human videos. This robot data encompasses 20 distinct robot configurations, ranging from single-arm setups to full humanoid robots. The initial data pool was even larger, with around 90,000 robot hours and 20,000 egocentric hours. A refined data pipeline filters out noisy samples to ensure a high-quality dataset for training. This filtering process involves computing third-order jerk, velocity, and acceleration Z-scores for each embodiment, and episodes exhibiting abnormal smoothness or over 95% static signals are discarded. Videos are cross-referenced with replayed states using each robot's URDF, and annotators remove issues like blur, occlusion, dropped frames, and multi-view misalignment. Egocentric clips undergo VLM filtering, followed by egocentric SLAM and MANO hand-pose reconstruction.