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The Guardian Culture2 min read

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Penguin Colony Game Merges Nazis, Lovecraft, and Happy Feet

Penguin Colony Game Merges Nazis, Lovecraft, and Happy Feet

Naphtali Faulkner, founder of Origame Digital, developed the psychological horror game Penguin Colony, which blends disparate inspirations including the 2006 animated film Happy Feet, the cosmic horror of H.P. Lovecraft, John Carpenter's 1982 film The Thing, and the surrealist works of David Lynch. Faulkner described his preference for "horror that sits in your head rather than in your stomach," indicating a focus on psychological dread over visceral scares. The game's premise involves players assuming the roles of various flightless bird species in Antarctica, tasked with uncovering cryptic cosmic clues while simultaneously tracking a Nazi expedition. This narrative draws heavily from Lovecraft's novella At the Mountains of Madness, a work known for its themes of ancient alien civilizations and existential dread. Faulkner stated his intention to create a "creature that's a manifestation of colonial thought, energy and power, and the idea of it resting and then regrowing." He further explained that his research into Lovecraft's documented racism, which has been a subject of discussion within literary circles, directly influenced the incorporation of a Nazi element into the game's narrative. This thematic fusion aims to explore concepts of power, colonialism, and historical darkness through a surreal and unsettling lens. The game is designed for PC and Nintendo Switch platforms, positioning itself as a unique entry in the psychological horror genre by juxtaposing seemingly incongruous elements like penguins, Nazis, and cosmic entities. Faulkner's creative process involved significant iteration, transforming initial observations, such as the "almost eldritch quality" of a digger falling into the ocean in Happy Feet, into a complex and disturbing game world. The game's title, Penguin Colony, directly references the player's avian avatars and the Antarctic setting, while the gameplay mechanics are centered around exploration, puzzle-solving, and survival against both environmental and existential threats. The incorporation of Lovecraftian themes suggests a narrative that delves into forbidden knowledge, the insignificance of humanity in the face of cosmic forces, and the psychological toll of confronting such realities. The explicit mention of Lovecraft's racism as a catalyst for the Nazi inclusion highlights a deliberate attempt to engage with difficult historical and social commentary within the game's fictional framework. Origame Digital's approach in Penguin Colony represents an effort to push the boundaries of conventional horror game design by weaving together elements from popular culture, classic literature, and historical anxieties into a cohesive, albeit unconventional, experience.

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