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The Verge••3 min read

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AMD FSR 4 Coming to Handhelds by End of 2026

Advanced Micro Devices (AMD) has announced plans to officially bring its FidelityFX Super Resolution 4 (FSR 4) technology to a variety of handheld gaming devices by the end of 2026. This announcement follows an earlier statement in June where AMD indicated that FSR 4 might not be officially supported on older handhelds, a prospect that could have disappointed gamers. Jack Huynh, AMD's consumer chip boss, has now confirmed the company's commitment to delivering this advanced upscaling technology to a selection of these portable gaming platforms. FSR 4 is AMD's latest iteration of its open-source spatial upscaling technology, designed to enhance gaming performance by increasing frame rates. It utilizes temporal data and advanced algorithms to reconstruct higher-resolution images from lower-resolution inputs, thereby allowing games to run more smoothly at higher visual settings. The technology is particularly beneficial for demanding modern titles that can strain the hardware capabilities of even powerful gaming devices. The inclusion of FSR 4 on handhelds is expected to significantly improve the gaming experience on these devices, enabling them to render games with greater fidelity and smoother motion. This is especially relevant for devices like the Steam Deck, which, while capable, can benefit from performance enhancements to play the latest AAA games. The FSR 4 technology incorporates AMD's Fluid Motion Frames, a frame generation technique that inserts interpolated frames between rendered frames to further boost perceived smoothness. This feature, when combined with spatial upscaling, offers a substantial performance uplift. The commitment to bringing FSR 4 to handhelds by the end of 2026 signifies AMD's ongoing investment in optimizing gaming experiences across diverse hardware platforms. The company's open-source approach to FSR development has also fostered wider adoption across the gaming industry, as it is not proprietary to AMD hardware, allowing it to function on a broader range of GPUs. This strategy contrasts with some competing upscaling technologies that are exclusive to specific hardware manufacturers. The expansion of FSR 4 to handhelds is a strategic move to cater to the growing market of portable PC gaming, where performance and battery life are critical considerations. By enabling higher frame rates and better visual quality, FSR 4 can help extend the lifespan of existing handheld hardware and make new titles more accessible on these devices. The timeline of "by the end of 2026" suggests a phased rollout, potentially starting with newer devices and gradually expanding to older, compatible models. This approach allows AMD to refine the technology and ensure optimal integration with the diverse hardware configurations found in the handheld gaming ecosystem. The company's focus on consumer chips, as represented by Huynh's title, underscores the importance of this market segment for AMD's overall business strategy. The successful implementation of FSR 4 on handhelds could set a new standard for performance optimization in portable gaming, influencing future hardware designs and software development.

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