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The Guardian Culture2 min read

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Virtue and a Sledgehammer Game Uses Literal Hammer

Virtue and a Sledgehammer Game Uses Literal Hammer

The game "Virtue and a Sledgehammer" centers on a protagonist named Pratelle, who returns to her hometown carrying her deceased mother's body in the car boot and a "giant sledgehammer." Her objective is to "take the hammer to her home town," confronting its inhabitants who have been transformed into robots. Players navigate through shops and homes, entering through one door and exiting through another, encountering digital versions of former neighbors who either attack or flee. The game's developer, Deconstructeam, along with collaborator Selkie Harbour, based the setting on small Spanish towns reminiscent of their own upbringings. Pratelle is depicted with close-cropped hair and dungarees, a visual presentation that testers frequently interpreted as masculine, a perception the development team found fitting for the character and the game's themes, even though it was not an anticipated outcome. This ambiguity in character perception aligns with the game's exploration of identity and transformation within a surreal, altered reality. The core gameplay mechanic involves using the sledgehammer as a tool for both destruction and potentially, catharsis, as Pratelle confronts the uncanny resemblances of her past community. The narrative premise, where familiar faces are replaced by robotic automatons, suggests a commentary on societal change, memory, and the confrontation with a distorted past. The game's title itself, "Virtue and a Sledgehammer," juxtaposes a moral concept with a tool of brute force, hinting at the complex emotional and psychological journey Pratelle undertakes. The act of physically dismantling these robotic figures with a sledgehammer serves as a literal interpretation of breaking down past traumas or societal constructs. The game's design, with its emphasis on entering and exiting spaces through opposite walls, further contributes to a sense of disorientation and surrealism, mirroring Pratelle's internal state as she grapples with her return to a town that is both familiar and alien. The developers' choice to set the game in a locale inspired by their personal experiences adds a layer of authenticity to the exploration of nostalgia and the impact of time on communities. The game invites players to engage with these themes through interactive gameplay, where Pratelle's actions directly influence her progression through this unsettling environment. The narrative's focus on a personal mission within a town-wide transformation creates a compelling conflict, driving the player to understand Pratelle's motivations and the underlying cause of the town's robotic inhabitants. The game's aesthetic and thematic elements combine to create a unique experience that explores themes of grief, identity, and the confrontation with a transformed reality.

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