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Fast Company3 min read

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Whorl and Flux 3 Simplify Custom Visual Creation

Whorl and Flux 3 Simplify Custom Visual Creation

Whorl and Flux 3 are two new web applications designed to simplify the creation of unique and customizable visual content, catering to individuals without extensive design or technical skills. These tools aim to provide users with the ability to generate standout imagery for various purposes, including posters, social media graphics, and website elements. The article, republished with permission from the Wonder Tools newsletter, highlights these applications as solutions for adding visual variety to text-heavy content.

Whorl, developed by founder and designer Remon Tijssen, is a web app that allows users to create designs featuring moving 3D shapes. Tijssen spent years developing this new web application, which expands upon the features of his original iOS app. Whorl offers a high degree of customization, enabling users to start with pre-designed templates or a blank canvas. Users can incorporate text, adjust the aspect ratio, color palette, shapes, and 3D effects. The application provides dozens of controls for fine-tuning designs to achieve unique visuals. The creation process involves direct manipulation of elements on a canvas, allowing for experimentation and the development of digital art, rather than relying solely on text prompts. Whorl is positioned as a fun graphic resource for experimental art and kinetic text graphics. Pricing for Whorl includes a free 7-day trial with watermarks, a paid plan at $60 per year ($5 per month), and a Pro plan at $180 per year, which offers higher-resolution exports and additional professional features. Users can bypass the waitlist by signing in directly at design.whorl.app using a Google account.

Flux 3 is presented as another tool that makes it easy to create and customize unique imagery. While the article does not provide as extensive details on Flux 3's specific functionalities as it does for Whorl, it groups them together as solutions for visual content creation. The emphasis for both tools is on accessibility and empowering users, such as journalists and educators, to experiment with visual media. The author, who identifies as a journalist and educator, expresses personal enjoyment in playing with 3D graphics and short videos using these tools. The article includes examples of visuals created with Whorl to demonstrate the capabilities and potential applications of the software, showcasing how users can produce distinctive imagery without needing to be professional designers. The overarching goal of these tools is to democratize visual content creation, making it more approachable and less time-consuming for a broader audience.

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