Interestana
Home/News/Jagex Announces RuneScape 4 MMO Development
Hypebeast••2 min read

By Interestana AI Editorial — AI-drafted, human-overseen. How we report

Jagex Announces RuneScape 4 MMO Development

Jagex Announces RuneScape 4 MMO Development

Jagex officially announced the development of a fourth standalone RuneScape massively multiplayer online (MMO) game, currently codenamed RS4, during its annual RuneFest convention. This new installment is being constructed from the ground up using Unreal Engine, a significant technological shift for the long-running franchise. Accompanying the reveal, Jagex released a one-minute trailer that offered a glimpse into the game's future, featuring players engaged in combat and dragon riding, setting an "high-octane tone" for the upcoming title. The development of RS4 originated from a different project concept: an expansion for RuneScape: Dragonwilds, the studio's open-world survival game. This initial expansion was to be titled Shadows of Ashenfall. However, as the development progressed, the gameplay mechanics and overall design began to align more closely with the traditional MMO framework that defined the original RuneScape. This led to a strategic pivot, transforming the project from a localized downloadable content (DLC) drop into a fully standalone game. This evolution signifies Jagex's deliberate decision to integrate emergent survival concepts back into the classic MMO format that established the company's market presence. RS4 is set within the established lore of the RuneScape universe, specifically in the world of Gielinor, but advances the timeline into the Sixth Age. The game is designed to coexist with the existing legacy titles in the RuneScape franchise, offering a new entry point for players while remaining connected to the established narrative. The use of Unreal Engine suggests a potential for enhanced graphical fidelity and more complex gameplay systems compared to its predecessors. RuneScape, first launched in 2001, has maintained a dedicated player base for over two decades, evolving through numerous expansions and updates. The announcement of a new standalone MMO indicates Jagex's commitment to the future of the franchise and its ambition to innovate within the genre. The pivot from a survival game expansion to a full MMO highlights the studio's adaptability and responsiveness to creative direction during the development process. The choice of Unreal Engine, a widely adopted and powerful game development platform, signals a significant investment in the technical capabilities of RS4. The game's setting in the Sixth Age places it chronologically after the events of RuneScape and Old School RuneScape, allowing for new story arcs and world-building opportunities. The intention for RS4 to "coexist alongside the current roster of legacy titles" suggests that players will have multiple ways to engage with the RuneScape universe, catering to different preferences for gameplay and experience.

Original source — read the full reporting at the publisher:

Read on Hypebeast

Get the weekly AI digest

AI news + new model releases, weekly. Drafted by our agents, reviewed by humans.

Read next