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Variety••2 min read

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New York Times Games Partner With Screenvision for Theaters

New York Times Games Partner With Screenvision for Theaters

The New York Times Games, including popular titles like "Wordle" and "Spelling Bee," are set to be integrated into the pre-show experience at movie theaters across the United States starting this fall. This initiative is the result of a new partnership between The New York Times Games division and Screenvision, a company specializing in in-theater advertising and content. The rollout is scheduled to commence nationwide by the Thanksgiving holiday.

This collaboration aims to enhance the traditional pre-show entertainment offered before feature films. Instead of solely relying on advertisements and trailers, moviegoers will have the opportunity to engage with interactive games. The specific games and their implementation within the theater environment are expected to be detailed as the rollout progresses. The New York Times has been actively expanding its digital games portfolio, and this partnership represents a significant step in bringing these popular digital products into a physical, shared entertainment space.

Screenvision, the partner company, operates a large network of screens in movie theaters across the country, providing a substantial platform for this new venture. The company's business model typically involves selling advertising slots and curating content that plays before movies begin. By incorporating The New York Times Games, Screenvision aims to offer a more engaging and interactive experience for audiences, potentially increasing dwell time and audience attention during the pre-show period. The agreement is described as an initial phase, suggesting potential for future expansion or deeper integration of NYT Games content.

The introduction of interactive games into movie theaters is a novel approach to pre-show programming. While movie theaters have historically shown advertisements and trailers, the inclusion of popular, widely recognized games like "Wordle" and "Spelling Bee" could attract a broader audience and offer a unique value proposition. The New York Times Games have garnered millions of players globally, indicating a strong existing user base that may translate into interest in this new cinema-based offering. The exact nature of the interactive experience, such as whether it will be competitive, collaborative, or simply a way to pass the time, remains to be fully elaborated upon as the launch date approaches.

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