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BBC World News••3 min read

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Australia Flags Child Safety Gaps on Gaming Platforms

Australia Flags Child Safety Gaps on Gaming Platforms

Australia's eSafety Commissioner has identified "significant" child safety deficiencies on major online gaming platforms, including Steam, Roblox, and Fortnite. The regulator issued notices to these platforms, demanding improvements in their measures to protect children from harmful content and online interactions. This action underscores a growing global concern over the safety of young users in immersive digital environments. The eSafety Commissioner, Julie Inman Grant, specifically called on platforms like Steam, which hosts a vast library of games, and interactive environments such as Roblox and Fortnite, to "lift their game" in safeguarding children. The notices are part of a broader regulatory push to ensure that digital platforms are held accountable for the safety of their youngest users.

These platforms are being scrutinized for their handling of issues such as cyberbullying, exposure to inappropriate content, and contact with strangers. The eSafety Commissioner's office has the power to issue infringement notices and civil penalty proceedings if platforms fail to comply with safety standards. This regulatory intervention follows a period of increased awareness and public pressure regarding the potential harms associated with children's engagement in online gaming and metaverse-like experiences. The commissioner's office has been actively engaging with industry stakeholders to promote safer online practices. The notices issued are a formal step in this process, indicating that voluntary measures have not been deemed sufficient.

The focus on platforms like Steam, Roblox, and Fortnite is particularly relevant given their immense popularity among children and adolescents. Steam, operated by Valve Corporation, is a digital storefront and gaming platform with millions of active users. Roblox Corporation's Roblox is a user-generated content platform where children can create and play games, often interacting with others. Epic Games' Fortnite is a widely popular battle royale game that also features social and creative modes, attracting a massive young audience. The eSafety Commissioner's concerns are not limited to these three, with Minecraft, another highly popular game among children, also reportedly under scrutiny.

The regulatory action by the Australian eSafety Commissioner highlights a critical challenge for governments worldwide: how to effectively regulate rapidly evolving digital spaces to ensure the well-being of children. The commissioner's office has emphasized that while these platforms offer entertainment and social connection, they must also implement robust age verification, content moderation, and reporting mechanisms. The goal is to create a safer online environment where children can engage with digital content and communities without undue risk. This initiative is part of a larger effort to establish clear accountability for online safety, moving beyond self-regulation by tech companies.

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